Friday, April 17, 2015

Unity GitIgnore Installer

I whipped up this Automator action to install a "universal"?? .gitignore file into whatever folder you need. This is usually the projects root folder.

I will LINK to this excellent write-up about how to configure Unity for git.

Here's the v0.1 DOWNLOAD.


Wednesday, April 1, 2015

Rename SpriteBuilder Project

So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples.

So... off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps.

1: Copy and rename the .spritebuilder file (bundle).
2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES).

3: Right-click and choose "Show Package Contents" to open the bundle folder. Just rename the .ccbproj file.

4: Double-click the Xcode project to open Xcode and proceed to STEP TWO.
In our example we are going to rename "StarterGame.spritebuilder" to "AwesomeProject.spritebuilder".

1: Once open in Xcode, perform a normal rename via the "Name" field in the right column.

Afterwards I usually close and exit Xcode then open the new project in SpriteBuilder, publish and use the shortcut to open Xcode.