Showing posts with label SpriteBuilder. Show all posts
Showing posts with label SpriteBuilder. Show all posts

Wednesday, April 1, 2015

Rename SpriteBuilder Project

So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples.

So... off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps.

STEP ONE:
1: Copy and rename the .spritebuilder file (bundle).
2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES).


3: Right-click and choose "Show Package Contents" to open the bundle folder. Just rename the .ccbproj file.



4: Double-click the Xcode project to open Xcode and proceed to STEP TWO.
In our example we are going to rename "StarterGame.spritebuilder" to "AwesomeProject.spritebuilder".


STEP TWO:
1: Once open in Xcode, perform a normal rename via the "Name" field in the right column.




Afterwards I usually close and exit Xcode then open the new project in SpriteBuilder, publish and use the shortcut to open Xcode.

Enjoy
:)

Thursday, March 5, 2015

Modal Alert for SpriteBuilder

I should add with blocks

This is release 0.1 and it will have several updates including text entry and sliders. Version 0.2 now offers text input along with slider value input. I updated the link to point to v0.2.

For now, grab the sample SpriteBuilder (w/Xcode) project here:

LINK

Quick screenshot:




Please see THIS forum thread for more information.