After watching one of the dev log videos for Limit Theory, I wanted to duplicate his screenshot functionality.
Basically after pressing the screenshot key a nicely framed window displayed the screenshot and offered "Confirm" and "Delete" buttons.
I whipped this up in my Unity 5.2 but honestly there's no reason it should't work all the way back to Unity 3D 4.6 (<- completely untested mind you).
You can download the unity package right HERE.
Here is what it looks like in action:
Package has an Instructions.txt file along with prefabs.
Do let me know if you find it useful.
Current version 1.0
Date: Sept-11-2015
Enjoy :)
MeachWare Dev Blog
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Friday, September 11, 2015
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Wednesday, April 1, 2015
Rename SpriteBuilder Project
So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples.
So... off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps.
STEP ONE:
1: Copy and rename the .spritebuilder file (bundle).
2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES).
4: Double-click the Xcode project to open Xcode and proceed to STEP TWO.
In our example we are going to rename "StarterGame.spritebuilder" to "AwesomeProject.spritebuilder".
STEP TWO:
1: Once open in Xcode, perform a normal rename via the "Name" field in the right column.
Afterwards I usually close and exit Xcode then open the new project in SpriteBuilder, publish and use the shortcut to open Xcode.
Enjoy
:)
So... off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps.
STEP ONE:
1: Copy and rename the .spritebuilder file (bundle).
2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES).
3: Right-click and choose "Show Package Contents" to open the bundle folder. Just rename the .ccbproj file.
4: Double-click the Xcode project to open Xcode and proceed to STEP TWO.
In our example we are going to rename "StarterGame.spritebuilder" to "AwesomeProject.spritebuilder".
STEP TWO:
1: Once open in Xcode, perform a normal rename via the "Name" field in the right column.
Afterwards I usually close and exit Xcode then open the new project in SpriteBuilder, publish and use the shortcut to open Xcode.
Enjoy
:)
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